Video games are an important part of many student’s lives. When playing games they are clearly engaged and motivated. They are also active, thinking critically, and taking risks. There is little doubt that a good deal of incidental learning is taking place when students play these games, but can we harness this powerful new media for intentional learning in formal education?
The Orange County Department of Education has produced a webcast that explores how computer and video games show a great deal of potential as teaching and learning tools.
Mike Guerena and Mark Wagner interviewed Henry Jenkins of the MIT Media Lab, James Paul Gee of the University of Wisconsin, and Clark Aldrich, author of “Simulations and the Future of Learning.” The video includes commentary from Dave Kosak of Gamespy.com and from David McDivitt, a High School World History teacher who has integrated a computer game into his curriculum.
This is the first in a series of programs that create a dialogue with leading experts to explore the innovative use of new technologies in K-12 education. In November, we explore the use of iPods in the classroom.
Download the webcast here (To download, right click this link. On a PC choose “Save Link As” and on a Mac choose “Download Linked File” to download).
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