In response to a classmate…
Boyle states, â€œThis is the video game generationâ€. (2005). Students want hands on learning and seek entertainment. Imagine students who turn to technology with its entertaining appeal to assist in school work and problem solving activities in a routine manner. Successful technology implementation changes the way teachers teach and the way students learn.
Boyle, A. (2005). A formula for successful technology must include curriculum. MultiMedia & Internet@Schools, 12(1), 30-32.
This final paragraph of your post was very much in keeping with what I heard professor James Paul Gee discuss at UCI earlier this week. Thank you for the resource. I located it in Academic Search Premier in the EBSCOE database available on Walden’s Library page.
This is something I will probably quote in a KAM, despite the fact that most of the article is not specifically about video games. :)