Here is a paragraph I am adding to the section I posted yesterday.
Aldrich (2005) did acknowledge the value of role playing games as the â€œmost life like, reflecting the long-term career and life decisions most of us makeâ€ (p. 142). He felt they could teach â€œthe scarcity of development opportunities and the absolute need to align development with strategyâ€ (p. 142). He also suggested that during the stage in which learners are fully engaged by a simulation, people are most successful when learning in groups (p. 244). However, he does not consider that MMORPGs might provide a framework for this. When he does discuss the potential of MMORPGs to â€œteach how to meet strangers andâ€¦ form deep relationships with which to perform heroic quests carefully balancing each otherâ€™s strengths and weaknessesâ€ (p. 142), he is also quick to point out that players can â€œalternatively cheat, rob, and killâ€ each other (p. 142).
There is more to come tonight, though work is intense right now… and though New Orleans certainly puts everything in perspective.