Handbook of Research on Effective Electronic Gaming in Education

Handbook of Research on Effective Electronic Gaming in Education | Gameology They are accepting submissions for this book. I won’t have my study prepared in time, and I’ll be done before it comes out, but I still look forward to this volume.

Coverage: The Handbook of Research on Effective Electronic Gaming in Education will provide a compendium of terms, definitions and explanations of concepts, processes and acronyms. Additionally, this volume will feature chapters (5,000-7,500 words) authored by leading experts offering an in-depth description of key terms and concepts related to different areas, issues and trends in teaching and learning with electronic games. Theoretical and empirical chapters are welcomed.

Recommended topics include, but are not limited to, the following:

  • Teaching and Learning with Console, PC, or Handheld Games
  • Learning with and through online games and MMORPGs; interaction studies
  • Gaming in and out of school; formal vs. informal learning through games
  • Educational Games for teaching and learning
  • Non-educational games used for Education
  • Electronic games, gender, and race
  • Electronic games, society, and culture
  • Student creation of Electronic Games as a part of the learning process
  • Content area knowledge acquisition through Electronic Games
  • Psychological studies on the use of Electronic Gaming
  • Game Design for instructional purposes
  • Electronic Games to improve Health and Knowledge of Health
  • Teaching and Learning with Electronic Game Engines (e.g. Second Life)
  • Narrative & Media studies with Games
  • Frameworks for researching or teaching Gaming, Game Design, Game Theory, etc.
  • Electronic Gaming literacies
  • Pedagogies of Electronic Games
  • Electronic Game Genre studies
  • Exploration of self through electronic gaming (e.g. identity, moral development)
  • Future research and development needs and goals

Academic Gamers, one of the trusted sources in my aggregator, have also posted this call for submissions: The Place of Synthetic Worlds: Special Issue of Space and Culture | Gameology.