KAM III: School Change and Video Games

I should’ve posted this a year ago, but since I’ve just got an email request for the document I’m taking this opportunity to set that to right and post it here on the blog. Here is the overview from the document:

This Knowledge Area Module (KAM) focuses on developing a working theory of school change that can be used to guide the integration of emerging educational technologies, such as video games and simulations. To produce a preliminary theory, the breadth portion of the KAM begins with a synthesis of Senge, Evans, and Fullan’s work in school change. Then to further develop the theory, this is followed in the depth portion of the KAM by a synthesis of prominent theories of professional learning communities. Prominent theorists who are included in this examination are DuFour & DuFour, Wald & Castlebury, Huffman & Hipp, Roberts & Pruit, Hord, and Stone & Cuper. In addition, an annotated bibliography of 15 articles is also appended to the depth demonstration. Throughout the breadth and the depth portions of the KAM, these theories of school change are related to the integration of emerging educational technologies, such as video games and simulations. Finally, the application portion concludes with the explicated design of a three-hour professional development session to provide educational leaders with guidance in facilitating the process of implementing school change of this sort at their sites and in their programs.

The full text is available for download here: Core Knowledge Area Module Number 3: Principles of Social SystemsSchool Change and the Integration of Video Games as an Educational Technology.

Also, here’s a link to a post with the overview of my previous two KAMs, with the full text again available for download: Social Constructivist Theory and Video Games in Education

One Response to “KAM III: School Change and Video Games”

  1. » Getting video games on the school agenda Bright ideas Says:

    [...] School change and video gamesby Mark Wagner, Ph.D. looks at school change through video games. [...]