Finally, here is the fifth of five submissions I made for NECC 2008. This is also a presentation I’ve never done, though I’ve submitted it once already… it’s the second time I’ve submitted to present my dissertation, which I hope to complete by the time my baby is born in February. (I also submitted this for the 2008 CUE Conference, though it seems I didn’t post about it here.) This one for NECC will really mean something, though, if I get it. I submitted it as an academic paper and it will undergo double blind peer review. :)
I hope I’ll get to give the talk, and I hope some of you will get to join me. In the meantime, let me know what you think of this approach to sharing it.
Massively Multiplayer Schools: Do MMORPGs Have a Future in Education?
Massively-Multiplayer Online Role-Playing Games are engaging and motivating. Can they also support context-embedded, inquiry-driven, and socially negotiated learning – while encouraging reflection and metacognition?
Formal K12 education remains much as it did a century ago, but in the era of the Internet, cell phones, and videogames, students have changed. Videogames and simulations show potential as engaging and motivating learning environments. MMORPGs in particular have social and cooperative elements that might be valuable for educational purposes. However, despite a breadth of research about videogames and learning in general, the potential uses of MMORPGs in formal education are poorly understood. Therefore, this study aims to inquire into potential applications for MMORPGs as constructivist learning environments in formal K12 education , and to understand related benefits and drawbacks. Two pillars of theory support this study: constructivist learning theory and digital game-based learning theory. The study will employ a grounded theory paradigm of qualitative research and the Delphi method of inquiry. The expert panel will consist of 12 to 24 adult experts drawn from the field of videogames and learning. Both industry professionals and academics will be represented in the population. The concensus of the panelâ€™s predictions, and any outlying or dissenting perspectives, will be reported in the final paper.
There isn’t really an outline for this type of session, and I don’t want to post the entire length of the submission here, so please check out the complete archive of the submission if you are interested:
Massively Multiplayer Schools (NECC 2008 Submission)
As always, I’d be thrilled to receive any feedback on this. Please leave a comment.