I’m cranking away on Aldrich again tonight… here is a bit on Inquiry.
Like Prensky and Gee, Aldrich discusses many ways in which computer simulations can provide learners with opportunities for inquiry. In creating Virtual Leader he was interested in creating open-ended content through the creation of virtual sets that players could explore (Aldrich, 2004, pp. 105-106). Aldrich (2005) quoted Will Wright, creator of the Sims, as saying that â€œthe more creative the players can be, the more they like the simulationâ€ (p. xxx) and â€œthis might be giving them a lot of latitudeâ€ (p. xxx). Conversly, Aldrich also quoted Wright as saying â€œone way kills creativityâ€ (p. xxxii). Aldrich considered computer games to be â€œempowering activitiesâ€ because the player is the key to success (p. 136); the process of trial and error is necessary on the path to success as well (p. 136). He also acknowledged that â€œno single gameâ€¦ appeals to everybodyâ€ (p. 149), but envisioned a world where â€œstudents everywhereâ€¦ truly engaged (and ultimately created) wondrous new environmentsâ€ (p. 271).
Again, I think I may need to return to this… but at least for now it makes a nice digestible blog post.