Archive for December, 2007
Free iPod Video Converter – Freeware converts DVD AVI MPEG WMV RM to iPod Video
Another iPod video converter, but only for windows.
(tags: ipod video)
eduwikius » home
This eduwiki is the space of the month over at Wikispaces. It’s a space for educators to share resources related to teaching with educational technology, particularly web 2.0 and popular new gadgets.
(tags: wikis edtech)
Flixn.com | Video Everywhere
This looks something like the record feature in Podomatic, but for video. It’s also quite a bit like ustream, but focused on sharing, not streaming.
Media advisory: Study of gamers at IU School of Education: IU News Room: Indiana University
Via Jim at Bionic Teaching, Appleman’s research at IU involving middle schoolers, videogames, and learning.
The Strength of Weak Ties: Semi-Permeable
David Jakes advocates for a semi-permeable classroom as a step toward the permeable classroom. I actually think semi-permeable may be the goal and I usually mean semi-permeable when I say permeable classroom.
(tags: permeableclassroom edtech web2)
EdTech from just a little north of the Valley: The Missing Nokia Video: Web 2.0
An awesome video illustrating the meaning of Web 2.0… by Nokia, via Kyle Brumbaugh.
BBC NEWS | Technology | A child’s view of the $100 laptop
An unconvinced reporter witnesses a child learning with the machine.
Sweet! Tweetscan » CogDogBlog
I’ve been waiting for something like this: a real-time search engine for Twitter posts! I need to play with it to see if it will allow me to search just my own tweets, but this is very cool in any case.
Due to the holidays I have extended the deadline for Round 1 of the study. I have sent a reminder to all participants and asked them to complete the survey by Friday, January 4th (if they haven’t already). I currently have 9 responses. However, posting on my blog a reflection on the process prompted many other potential participants to come forward, and prompted my existing participants to suggest colleagues who might be interested in participating. At this point I now have 18 participants who have returned a consent form, 2 more who intend to do so, and the 1 dropout. So, I am hopeful that I can reach at least 12 responses, if not as many as 20, by January 4th. This will give me greater confidence that as I proceed I will be able to finish the study with the minimum number of participants that I recommended in my proposal. If, however, this is not the case, I am sure that the data I am collecting will still be valuable. My early analysis turned up a variety of meaningful perspectives already, and it still remains for me to code the most recent four responses.
It has become less likely I will finish collecting data before the baby is born. I now project finishing data collection sometime between Feb 1 and Feb 15. The baby is due on the 5th. I am also concerned about making the March 1st “deadline” for having a draft of my results ready. Hopefully I can push that back and still be able to graduate in May.
The Daily Grind: Barack Obama on Education
I haven’t even got round to watching this yet… but I will over break! I’m bookmarking it to share… and so I can restart my computer tonight.
(tags: obama politics education)
Mixbook | Create Amazing Books With Your Friends!
I got an email about Mixbook from the makers of the site, but it looks like a legitimate digital storytelling resource (and teachers are already using it creatively), so I’m sharing it here.
Mixbook | World War I
An example educational Mixbook.
Mixbook | Nobel Laureates
Another example Mixbook.
Mixbook | The Phantom of the Opera
Last example Mixbook.
Scrapblog // Create a world for your pictures.
Another fantastic digital storytelling tool brought up by several of my twitter network when I asked about Mixbook.
Official Google Blog: Encouraging people to contribute knowledge
Google’s explanation of their product set to compete with Wikipedia. I think wikipedia will still have an important place… and IMHO may still eclipse any attempts such as Googles, though I expect the knols will have a value as well.
(tags: google googleined wikipedia)
Quintura for Kids
A very cool looking search engine for kids… it’s got a visual tag cloud and other cool features. Try it out and let me know what you think.
(tags: internetsafety search)
Drexel CoAS E-Learning: Chemistry Assignments in Second Life
Jean-Claude Bradley is now using Second Life in his Chemistry classes. (I’ve linked to him before for his use of Unreal Tournament mods for Chemistry as well.)
(tags: science secondlife edugames)
Photography, Pictures, Galleries, Wallpapers, Screensavers, Photo Tips, Biographies – National Geographic
Another resource for free (and brilliant) images. I should add this to some of my workshop wikis.
Digital Storytelling | Stories for Change
Simply put, “Stories for Change is an online meeting place for community digital storytelling facilitators and advocates.”
Learning 2.0 Resources: Interactive Search Engine for Kids
This is cool. I got to see my shared items in Google Reader in action. Thanks for, uh, sharing, John.
iSquint – iPod Video Conversion Utility « Cool OSX Apps
Someone was asking me for an app like this on OS X the other day and I didn’t have an answer. This seems to do what videora does on a PC. If you’ve used this, please leave me a comment.
(tags: video ipodined)
Hello, learning network. I’ve been working on the early stages of designing a graduate level class that introduces teachers to the concept of 21st century skills and how to help students develop them. This evening I’ve completed the “design document” and I’ve decided to share it here in hopes of receiving feedback from some of you: 21st Cent Literacy Design Document
While I was working on it, I pushed a couple of questions out on twitter and thought I would also aggregate those here so that others can respond later:
- What’s your favorite information literacy framework besides the Big 6?
- Do any of you teach “risk taking”? If so, how do you approach it? Any frameworks? Or personal lessons learned?
I’d also like to add a few others. I’d be stoked if any one of these catches your interest enough to inspire a comment:
- What is your favorite framework for 21st century skills and why? (I’m especially interested if it’s not enGauge or the Partnership for 21st Century Skills.)
- What multimedia skills do you consider critical? (And if you teach graphic design at all, what framework do you use?)
- What are your favorite digital storytelling resources? (And do you have a favorite digital storytelling framework or philosophy?)
- If I could only share 1 site to communicate how the read/write web changes education, what would it be?
And these last two may be the most important – and most difficult:
- What metrics or evaluation tools do you use to assess 21st century skills?
- What organizational changes have happened to make this possible for you? (Or, what organizational changes need to happen to make this possible for you?)
As always, I hope this might make interesting reading for some of you, and that others might be able to find this post in a time of need when it might help. Meanwhile, I thank you in advance for any feedback you might leave for me as I continue working on this course.
This has been posted after the fact (on 2008-02-08) in order to protect the integrity of the study.
Further early analysis on the first five responses has generated additional material for existing codes, and additional codes. Much more has been submitted related to collaboration and social elements of games, and I am now seeing more mentions of the creative or expressive benefits of games. Also, more was written about the ability of games to be differentiated for various learners. In addition, I’ve seem more related to 21st century skills, and new material that has introduced the potential of MMORPGs to effect positive social change, which also came up in the literature review. Again, this analysis is related to the first question, which covers the potential benefits of MMORPGs as constructivist learning environments.
Question two asks about the potential drawbacks, and my early analysis has also resulted in more codes than I expected. A good deal has been submitted about educational organizations’ resistance to change, a topic that was cut from my final proposal. Some has been written about the drawbacks of constructivist pedagogies in general, as well as additional ways learning in an MMORPG might be difficult to assess (at least in the eyes of traditional educational establishments). In addition, of course, the issues of addiction and anti-social behavior have come up, as have concerns over the amount of time the games can take to play (particularly in an educational setting) and the lack of necessary infrastructure in schools. Also, several respondents have mentioned that videogames are not for everyone and that not all games are attractive to all gamers.
CUE: Podcasting with Ted Lai in Palm Springs (Via CUE.org.) If you happen to be in the Southern California area, don’t miss this opportunity to learn from an educational podcasting master (and help the local CUE affiliate with fund raising for teacher grants):
Ted Lai, co-author of The Macintosh iLife ’08 in The Classroom, leads this workshop. Participants learn to use GarageBand and a free hosting service to create their own online shows. Podcasting allows anyone to create and share a show – and allows others to enjoy the show at their convenience. Learn to use podcasting to access existing instructional resources and to share student work with parents, the community, and the world. With GarageBand on a Mac, create an enhanced podcast, complete with images and links.
Title: Broadcasting for All: An Introduction to Podcasting in Education (Mac)
Date: Saturday, February 2, 2008
Time: 8:30 – 11:30 am
Location: Palm Springs USD District Office, Professional Development Center, 1000 Tahquitz Way, Palm Springs, CA 92262.
Price: $100 (For CUE Members)
In the methods chapter of my proposal, one procedure I stated I would follow during the data collection and analysis phases of my study was to keep a research log. Because I am not revealing any sensitive data or sharing results that might skew the study, I have decided to share my experiences here as well. (Entries will appear in an edited form in order not to influence the study if participants happen to read this blog.)
UPDATE: It’s now 2008-01-02 and with the conclusion of data collection I am now adding back in a paragraph that does discuss specific results below. It begins with the word “Specifically”.
The first round of the study was originally scheduled to conclude tomorrow. However, I have only collected five responses. Out of more than sixty invitations to participate there are now fourteen confirmed participants, with a potential for two to three more. The good news is that their levels of expertise are very much what I had hoped for, which will add to the credibility of the study, though of course their identities will remain anonymous. However, the minimum number of responses I called for in my proposal was twelve, so I plan to send out reminders today and extend the deadline to Friday the 21st at least. It is a difficult time of year to conduct surveys. I knew this would be the case and I know I will need to be flexible in order to finish in time to graduate this May.
Nevertheless, once I received my first three responses I began to organize and prepare data for analysis. Also, I began early data analysis, using Tams Analyzer for OS X to create an initial coding scheme from the first three responses. Already the categories (and thus potential questions) I may include in the second round of the Delphi have already grown beyond my original six. I’m sure I will need to synthesize and condense the results to allow for a manageable and productive second round.
Specifically, there has been a focus on active learning, depth of learning, and differentiated learning, all of which may fall under my category of constructivist learning, as problem solving might, too. There has been some focus on hard fun, as well as the expected discussion of motivation and engagement. The importance (and inherent educational value) of gameplay has also been mentioned. There has been little mention so far of social benefits, other than some discussion of the natural marriage of games and the ZPD. One category discarded during the proposal stage was 21st Century Skills, but those issues are making an appearance in participant answers, particularly risk taking. Role playing has also reappeared in participant answers as well. Note that this early analysis has focused on question 1, which focuses on the potential benefits of MMORPGs in education. I have not yet begun analysis on question 2, which focuses on the potential drawbacks of MMORPGs in education.
This morning, I will be sending an email to the participants thanking those who have completed the first round and prompting others to complete the survey. A few participants who joined later will be receiving their round 1 questions this morning. And finally, a few others I expect might still want to join will receive an invitation or prompt for response.
I also plan to add two most recent responses to my Tams Analyzer project and add their content to my coding scheme for question 1. I will also begin reading and analyzing responses to question 2.
In addition, as I review my methods chapter I am looking ahead to identifying a colleague familiar with the subject matter to serve as a devil’s advocate to the results, and to identifying a colleague familiar with the method to serve as an external auditor.
Poynter Online – E-Media Tidbits: Live Microblogging: What I’m Learning
Amy Gahran discusses using twitter in place of notetaking at live events. She finds she is “focusing on synthesizing the ‘so what’ immediately.” Includes other good tips for live microblogging.
The Story of Stuff with Annie Leonard
I need to spend more time with this, but want to share it: “The Story of Stuff is a 20-minute, fast-paced, fact-filled look at the underside of our production and consumption patterns.”
Celebrating Educational Blogging
Steve Hargadon wants your comments on the 10th anniversary of blogging.
BBC NEWS | Special Reports | 629 | 629 | Audio slideshow: Laptops for Africa
A visual overview of the XO (the OLPC laptop, or the $100 laptop) in action.
Tim Wang’s eLearning Blog – Multi-touch Whiteboard Under 100 Dollars – Using The Wii Remote
Via Will Richardson. I couldn’t pass up passing this on… how to use a Wii to make an interactive whiteboard. A new way videogames can be valuable in education. Now what about using a Wii as a… Wii in the classroom.
on creative commons licensing – D’Arcy Norman dot net
D’Arcy Normal shares his perspective on CC licensing, and gives me reason to consider dropping the ShareAlike condition on my work and requiring attribution only, but I still like the Pay It Forward philosophy.
Amazon.com: Scholarship Reconsidered: Priorities of the Professoriate: Books: Ernest L. Boyer
This may be less timely than other topics here, but I was reminded of how inspirational some of the chapters in this book were at the beginning of my Ph.D. journey.
Clark Aldrich’s Style Guide for Serious Games and Simulations
Clark Aldrich has been prolific on his blog. I’ve followed it via RSS, but at some point he changed the organization of the blog page. It’s worth a browse for anyone interested in games, simulations, and learning.
And Life: MrDad.com – Positive Parenting Radio Show, hosted by Armin Brott
Sabine Reljic shared this podcats with me via DM this morning. I’ll have to check it out, but I thought others might be interested in the Geek Dad focus. :)
(tags: andlife fatherhood)