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	<title>Comments on: Researcher&#8217;s Log 2008-02-18</title>
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	<description>The Blog of Mark Wagner, Ph.D.</description>
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		<title>By: Educational Technology and Life &#187; Blog Archive &#187; MMORPGs in Education: Infrastructure &#38; Logistics</title>
		<link>http://edtechlife.com/?p=1955&#038;cpage=1#comment-232562</link>
		<dc:creator>Educational Technology and Life &#187; Blog Archive &#187; MMORPGs in Education: Infrastructure &#38; Logistics</dc:creator>
		<pubDate>Sat, 23 Feb 2008 01:31:03 +0000</pubDate>
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		<description>[...] In a final consensus check survey, the participating experts indicated a high level of consensus with this summary:  MMORPGs may require fewer hardware resources compared to many other video game genres, but implementing MMORPGs in existing schools would include many challenges related to infrastructure and logistics. With current student to computer ratios, students might experience limited access to the game at school. Many computers in schools might not meet the hardware needs of modern MMORPGs. The bandwidth available at the school might also be limited. Technical problems with the software, hardware, and network as well as the logistical and cognitive overhead necessary to play the games might outweigh the positive learning experience. (Outside of the school, many socio-economically disadvantaged students might also have limited access to the equipment necessary to play an MMORPG.) Filtering games for age appropriate content may also be a concern. [...]</description>
		<content:encoded><![CDATA[<p>[...] In a final consensus check survey, the participating experts indicated a high level of consensus with this summary:  MMORPGs may require fewer hardware resources compared to many other video game genres, but implementing MMORPGs in existing schools would include many challenges related to infrastructure and logistics. With current student to computer ratios, students might experience limited access to the game at school. Many computers in schools might not meet the hardware needs of modern MMORPGs. The bandwidth available at the school might also be limited. Technical problems with the software, hardware, and network as well as the logistical and cognitive overhead necessary to play the games might outweigh the positive learning experience. (Outside of the school, many socio-economically disadvantaged students might also have limited access to the equipment necessary to play an MMORPG.) Filtering games for age appropriate content may also be a concern. [...]</p>
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		<title>By: Educational Technology and Life &#187; Blog Archive &#187; MMORPGs in Education: Reflection</title>
		<link>http://edtechlife.com/?p=1955&#038;cpage=1#comment-232561</link>
		<dc:creator>Educational Technology and Life &#187; Blog Archive &#187; MMORPGs in Education: Reflection</dc:creator>
		<pubDate>Sat, 23 Feb 2008 01:25:14 +0000</pubDate>
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		<description>[...] In a final consensus check survey, the participating experts indicated a very high level of consensus with this summary: Summary of Participant Responses Theme 5 Reflection [...]</description>
		<content:encoded><![CDATA[<p>[...] In a final consensus check survey, the participating experts indicated a very high level of consensus with this summary: Summary of Participant Responses Theme 5 Reflection [...]</p>
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		<title>By: Educational Technology and Life &#187; Blog Archive &#187; MMORGPs in Education: 21st Century Skills</title>
		<link>http://edtechlife.com/?p=1955&#038;cpage=1#comment-232560</link>
		<dc:creator>Educational Technology and Life &#187; Blog Archive &#187; MMORGPs in Education: 21st Century Skills</dc:creator>
		<pubDate>Sat, 23 Feb 2008 01:20:52 +0000</pubDate>
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		<description>[...] In a final consensus check survey, the participating experts indicated a very high level of consensus with this summary: Summary of Participant Responses Theme 4 21st Century Skills [...]</description>
		<content:encoded><![CDATA[<p>[...] In a final consensus check survey, the participating experts indicated a very high level of consensus with this summary: Summary of Participant Responses Theme 4 21st Century Skills [...]</p>
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		<title>By: Educational Technology and Life &#187; Blog Archive &#187; MMORPGs in Education: Social Learning</title>
		<link>http://edtechlife.com/?p=1955&#038;cpage=1#comment-232558</link>
		<dc:creator>Educational Technology and Life &#187; Blog Archive &#187; MMORPGs in Education: Social Learning</dc:creator>
		<pubDate>Sat, 23 Feb 2008 01:17:42 +0000</pubDate>
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		<description>[...] In a final consensus check survey, the participating experts indicated a high level of consensus with this summary:  Summary of Participant Responses Theme 3 Social Learning [...]</description>
		<content:encoded><![CDATA[<p>[...] In a final consensus check survey, the participating experts indicated a high level of consensus with this summary:  Summary of Participant Responses Theme 3 Social Learning [...]</p>
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		<title>By: Educational Technology and Life &#187; Blog Archive &#187; MMORPGs in Education: Context-Embedded Learning</title>
		<link>http://edtechlife.com/?p=1955&#038;cpage=1#comment-232556</link>
		<dc:creator>Educational Technology and Life &#187; Blog Archive &#187; MMORPGs in Education: Context-Embedded Learning</dc:creator>
		<pubDate>Sat, 23 Feb 2008 01:12:48 +0000</pubDate>
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		<description>[...] In a final consensus check survey, the participating experts indicated a very high level of consensus with this summary:  Summary of Participant Responses Theme 2 Context-Embedded Learning [...]</description>
		<content:encoded><![CDATA[<p>[...] In a final consensus check survey, the participating experts indicated a very high level of consensus with this summary:  Summary of Participant Responses Theme 2 Context-Embedded Learning [...]</p>
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		<title>By: Educational Technology and Life &#187; Blog Archive &#187; MMORPGs in Education: Motivation &#38; Engagement</title>
		<link>http://edtechlife.com/?p=1955&#038;cpage=1#comment-232555</link>
		<dc:creator>Educational Technology and Life &#187; Blog Archive &#187; MMORPGs in Education: Motivation &#38; Engagement</dc:creator>
		<pubDate>Sat, 23 Feb 2008 01:08:17 +0000</pubDate>
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		<description>[...] In a final consensus check survey, the participating experts indicated a very high level of consensus with this summary: Summary of Participant Responses Theme 1 Motivation and Engagement [...]</description>
		<content:encoded><![CDATA[<p>[...] In a final consensus check survey, the participating experts indicated a very high level of consensus with this summary: Summary of Participant Responses Theme 1 Motivation and Engagement [...]</p>
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